/* Fuzzes bss load Information element */ #include #include #include #include #include "../frameDefinitions.h" //Indecates whether the bssloadFuzzer is running int bssloadRunningState = 0; //Number of fuzzing states const int bssloadStates = 3; //Steps of fuzzers for each fuzzing state const int bssloadSteps[] = {1, 16, 16}; //Current state and step of the bssloadFuzzer int fuzzState; int fuzzStep; void bssloadPrintCurrentState() { switch (fuzzState) { case 0: { printf("\e[33mFuzzing bssload IE\e[39m\n"); printf("Trying 255*0xFF data\n"); break; } case 1: { printf("Fuzzing lengths with 0xFF data\n"); break; } case 2: { printf("Fuzzing lengths with 0x00 data\n"); break; } case 3: { printf("\e[33mDone with fuzzing bssload\e[39m\n"); break; } } } //Updates bssloadFuzzer //Status 0 indicates start //Status 1 indicates increaseStep //Status 2 indicates stop //Returns -1 if done with fuzzing int bssloadFuzzUpdate(int status) { switch (status) { case 0: //start fuzzer { bssloadRunningState = 1; fuzzState = 0; fuzzStep = 0; bssloadPrintCurrentState(); break; } case 1: //update fuzzer { if (bssloadRunningState == 1) //sanity check { //increase steps until all steps are done if (fuzzStep < bssloadSteps[fuzzState]-1) fuzzStep = fuzzStep + 1; //then increase state and notify else { fuzzStep = 0; fuzzState = fuzzState + 1; bssloadPrintCurrentState(); } //when all states are done, stop if (fuzzState == bssloadStates) { bssloadRunningState = 0; return -1; } } break; } case 2: //stop fuzzer { bssloadRunningState = 0; break; } } return 0; } //Returns an bssload information element infoElem bssloadFuzz() { infoElem bssload; //What to return when not fuzzed if (bssloadRunningState == 0) { bssload.id = 0; bssload.len = 1; bssload.len_data = -1; bssload.data = "\xab"; } else { switch (fuzzState) //update this { case 0: //255*0xff { bssload.id = 11; bssload.len = 255; bssload.len_data = 255; //create data of 255 times 0xff u_char *data = malloc(255); memset(data, 0xff, 255); bssload.data = data; break; } case 1: //length with 0xff data { if (fuzzStep < 8) { int dataSize = fuzzStep; bssload.id = 11; bssload.len = dataSize; bssload.len_data = dataSize; //create data of datasize times 0xff u_char *data = malloc(dataSize); memset(data, 0xff, dataSize); bssload.data = data; } else { int dataSize = 255 - fuzzStep + 8; bssload.id = 11; bssload.len = dataSize; bssload.len_data = dataSize; //create data of datasize times 0xff u_char *data = malloc(dataSize); memset(data, 0xff, dataSize); bssload.data = data; } break; } case 2: //length with 0x00 data { if (fuzzStep < 8) { int dataSize = fuzzStep; bssload.id = 11; bssload.len = dataSize; bssload.len_data = dataSize; //create data of datasize times 0x00 u_char *data = malloc(dataSize); memset(data, 0x00, dataSize); bssload.data = data; } else { int dataSize = 255 - fuzzStep + 8; bssload.id = 11; bssload.len = dataSize; bssload.len_data = dataSize; //create data of datasize times 0x00 u_char *data = malloc(dataSize); memset(data, 0x00, dataSize); bssload.data = data; } break; } } } return bssload; }