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- #define word char
- #include "LIB/MATH.C"
- #include "LIB/STDLIB.C"
- #include "LIB/SYS.C"
- #include "LIB/GFX.C"
- #define SCREEN_WIDTH 40
- #define SCREEN_HEIGHT 25
- #define MAX_RAIN_LENGTH 15
- #define MIN_RAIN_LENGTH 5
- #define RAIN_DELAY_MS 32 // ~30fps
- #define VRAM_PALETTE_TABLE_ADDR 0xC00400
- #define VRAM_WINDOW_TILE_ADDR 0xC01420
- #define MEMSTATUS_ADDR 0x440000
- // Window tile vram. vidMem[Y][X] (bottom right is [24][39])
- char (*vidMem)[SCREEN_WIDTH] = (char (*)[SCREEN_WIDTH]) VRAM_WINDOW_TILE_ADDR;
- // Hidden vram layer for pixel status
- char (*memStatus)[SCREEN_WIDTH] = (char (*)[SCREEN_WIDTH]) MEMSTATUS_ADDR;
- // Chars: 33 to 126
- unsigned word rngLfsr = 0xACE1;
- word rngBit = 0;
- word rngRand()
- {
- rngBit = ((rngLfsr >> 0) ^ (rngLfsr >> 2) ^ (rngLfsr >> 3) ^ (rngLfsr >> 5) ) & 1;
- rngLfsr = (rngLfsr >> 1) | (rngBit << 15);
- return rngLfsr;
- }
- void initGraphics()
- {
- GFX_clearWindowtileTable();
- // set default green palette
- word* palette = (word*) VRAM_PALETTE_TABLE_ADDR;
- palette[0] = 28; // green -> 0b00011100
- word x, y;
- for (x = 0; x < SCREEN_WIDTH; x++)
- {
- for (y = 0; y < SCREEN_HEIGHT; y++)
- {
- vidMem[y][x] = 0;
- memStatus[y][x] = 0;
- }
- }
- }
- // Return a random character to print
- char getRandomChar()
- {
- rngRand(); rngRand();
- return MATH_modU(rngRand(), 93) + 33;
- }
- // Update all rain on screen
- void updateRain()
- {
- word x, y;
- // do last line
- for (x = 0; x < SCREEN_WIDTH; x++)
- {
- if (memStatus[SCREEN_HEIGHT-1][x] > 0)
- {
- memStatus[SCREEN_HEIGHT-1][x]--;
- if (memStatus[SCREEN_HEIGHT-1][x] == 0)
- {
- vidMem[SCREEN_HEIGHT-1][x] = 0; // clear the character on screen
- }
- }
- }
- // skip last line
- for (y = SCREEN_HEIGHT-2; y >= 0; y--)
- {
- for (x = 0; x < SCREEN_WIDTH; x++)
- {
- if (memStatus[y][x] > 0)
- {
- // create new char if at bottom of rain
- if (memStatus[y+1][x] == 0)
- {
- vidMem[y+1][x] = getRandomChar();
- }
- memStatus[y+1][x] = memStatus[y][x]; // propagate downwards
- memStatus[y][x]--; // decrease so it eventually ends
- if (memStatus[y][x] == 0)
- {
- vidMem[y][x] = 0; // clear the character on screen
- }
- }
- }
- }
- }
- // Generate a falling line at position x
- void genRainLine(word x)
- {
- // return if x is not free
- if (memStatus[0][x] != 0 || memStatus[1][x] != 0)
- {
- return;
- }
- word rainLen = MATH_modU(rngRand(), (MAX_RAIN_LENGTH + 1) - MIN_RAIN_LENGTH) + MIN_RAIN_LENGTH;
- memStatus[0][x] = rainLen;
- vidMem[0][x] = getRandomChar();
- }
- int main()
- {
- initGraphics();
- while (1)
- {
- if (HID_FifoAvailable())
- {
- word c = HID_FifoRead();
- if (c == 27) // escape
- {
- GFX_clearWindowtileTable();
- return 'q';
- }
- }
- updateRain();
- rngRand(); rngRand(); rngRand();
- genRainLine(MATH_modU(rngRand(), SCREEN_WIDTH));
- rngRand(); rngRand(); rngRand();
- genRainLine(MATH_modU(rngRand(), SCREEN_WIDTH));
- delay(RAIN_DELAY_MS);
- }
- return 'q';
- }
- void interrupt()
- {
- // handle all interrupts
- word i = getIntID();
- switch(i)
- {
- case INTID_TIMER1:
- timer1Value = 1; // notify ending of timer1
- break;
- case INTID_TIMER2:
- break;
- case INTID_UART0:
- break;
- case INTID_GPU:
- break;
- case INTID_TIMER3:
- break;
- case INTID_PS2:
- break;
- case INTID_UART1:
- break;
- case INTID_UART2:
- break;
- }
- }
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