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- # Script to precalculate dir and plane values, as this keeps them in sync
- # However, this means no dynamic adjustments of the FOV,
- # as this is determined by the ratio between dir and plane vectors
- # currently resulting in an FOV of 2*atan(0.66/1.0)=66°
- from math import cos, sin, pi, pow
- functionsToCreateTableOf = ["dirX", "dirY", "planeX", "planeY"]
- dirX = -1.0
- dirY = 0.0
- planeX = 0.0
- planeY = 0.66
- def doubleToFP16(x):
- return round(x * pow(2,16))
- # Original code quickly converted to python
- #rotate to the right
- def moveRight(rotSpeed, function):
- global dirX
- global dirY
- global planeX
- global planeY
- #both camera direction and camera plane must be rotated
- oldDirX = dirX
- dirX = dirX * cos(-rotSpeed) - dirY * sin(-rotSpeed)
- dirY = oldDirX * sin(-rotSpeed) + dirY * cos(-rotSpeed)
- oldPlaneX = planeX
- planeX = planeX * cos(-rotSpeed) - planeY * sin(-rotSpeed)
- planeY = oldPlaneX * sin(-rotSpeed) + planeY * cos(-rotSpeed)
- #print("dx:{:.5f} dy:{:.5f} px:{:.5f} py:{:.5f}".format(dirX, dirY, planeX, planeY) )
- if function == "dirX":
- print(str(doubleToFP16(dirX)) + ", ", end='')
- elif function == "dirY":
- print(str(doubleToFP16(dirY)) + ", ", end='')
- elif function == "planeX":
- print(str(doubleToFP16(planeX)) + ", ", end='')
- elif function == "planeY":
- print(str(doubleToFP16(planeY)) + ", ", end='')
- # pi/180 means 360 even steps -> one per degree (so use 360 as looplength)
- rotSpeed = pi/180
- loopLength = 360
- # Create lookup table for each function
- for function in functionsToCreateTableOf:
- # reset to make sure
- dirX = -1.0
- dirY = 0.0
- planeX = 0.0
- planeY = 0.66
- print("word LUT"+function + "[" + str(loopLength) + "] = {")
- for i in range(loopLength):
- moveRight(rotSpeed, function)
- if (i+1) % 12 == 0:
- print()
- print("};")
- print("\n\n")
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