# Specifications These are the current specifications of the FPGC6. ## CPU - 50MHz 5-stage pipelined CPU with option to add L1 cache - 32bit instructions - 16 32bit registers, of which 15 are General Purpose, R0 is always 0 - 27bit program counter for a possible address space of 0.5GiB at 32bit - Easily extendable amount of hardware interrupts, currently 8 in use ## GPU - 320x200 at 256 colors Tile-based and bitmap (at 320x240) rendering GPU with selectable HDMI (480P) and NTSC (240P) output - Two layers of 8x8 Tiles of which one layer (background) has horizontal hardware scrolling support - (currently not working anymore) One Sprite layer with support for 64 Sprites. Max 16 Sprites per horizontal line - Bitmap rendering layer allowing for access to each of the 230x240 individual pixels supporting 256 colors ## Memory - 16MiB external SPI flash in two modes: - QSPI with continuous read mode @ 25MHz: 32bit addresses. Read Only! - SPI bus mode @ 25MHz: Accessible as a normal SPI device - 64MiB SDRAM @ 100MHz. 32bit addresses. Used as main memory (currently only 32MiB is accessible until memory map is updated) - ~16.4KiB VRAM (SRAM) for tile-based rendering. Combination of 32, 8 and 9bit addresses - 75 KiB VRAM (SRAM) for bitmap rendering - 2KiB internal ROM for the Bootloader. 32bit addresses - 4KiB Hardware Stack (SRAM). 32bit addresses, internal to CPU - 4KiB L2 cache (SRAM) ## I/O - Memory mapped I/O - 3 One Shot (OS) timers - PS/2 Keyboard support - UART and power over USB - 4 GPI and 4 GPO pins (will become 8 true GPIO pins eventually) - I2S DAC for future audio support - 2 USB host ports with FAT(12/16/32) file system support using a CH376T controller over SPI - Ethernet using W5500 over SPI