bart
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0fd222280a
Added halfres rendering mode to gpu and mu. Added millis counter to mu. Raycaster now renders at half resolution and many improvements. Now at 40 to 70fps.
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1 year ago |
bart
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4e7cdb1216
Changed pixelplane to 24 bit colors. Updated texture generator and raycaster to 24 bit color.
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1 year ago |
bart
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da2bff2ea2
Removed/disabled NTSC from design, as the tiny HDMI monitor is practically always used. Also greatly increased L2 cache size, although no performance benefits for the relatively small programs I currently use for benchmarking.
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1 year ago |
bart
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add43b75da
L2 cache at 100MHz now greatly increases performance. Attempted to create l1i and l1d cache, but becomes unstable and the issue is difficult to similate/replicate. Therefore, all l1 cache is now bypassed and the code can be found in l1cacheUnstable.v. As no l1 cache anymore, I removed some ccache statements to increase performance as this instruction currently does nothing.
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1 year ago |
bart
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9a6bf3cd52
Improved reset for cache. Disabled l2 cache as it currently reduces performance. Added more CCache instructions to code, although likely not needed. Still instability issues when L1I cache is enabled.
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1 year ago |
bart
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b6831c4209
Added L2 cache (no L1 for now) between CPU and SDRAM controller. No noticable performance difference, can likely be optimized further to reduce cache hit latency.
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1 year ago |
bart
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28bcde6466
New SDRAM controller that uses both SDRAM chips. Now separate bus from MU for better performance, as controller runs at 100MHz. Also updated some debug code as debugging was needed. Tested working in hardware. 2x performance boost in some cases.
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1 year ago |
bart
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6e3cd7cd9c
PixelEngine now works in hardware with both HDMI and NTSC. Added pxtest and mandelbrot test programs.
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1 year ago |
bart
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207413dd90
Assembler only needs Int: function, fixed position of program lenght. Ported ROM and UART bootloader over from FPGC5. Updated documentation on interrupts. Added resets. Fixed bug in MU. Increased stack size. Tested everything in hardware. Probably some other fixes and things I forgot.
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2 years ago |
bart
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b74702c915
Created full FPGC6 verilog simulation, added Quartus code from FPGC5 with CPU from FPGC6. Works in hardware, but has combination loop somewhere at the arbiter and the registerbank and stack are not using block ram
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2 years ago |
Bart
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55f619efae
Initial commit with some empty Verilog template code from FPGC5
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2 years ago |