Commit History

Автор SHA1 Съобщение Дата
  bart 0fd222280a Added halfres rendering mode to gpu and mu. Added millis counter to mu. Raycaster now renders at half resolution and many improvements. Now at 40 to 70fps. преди 1 година
  bart 4e7cdb1216 Changed pixelplane to 24 bit colors. Updated texture generator and raycaster to 24 bit color. преди 1 година
  bart 69d109e653 Added hardware signed and unsigned integer division and modulo. Created simple integer calculator to test. Updated several programs and BDOS to use new division hardware while keeping software calculation as legacy functions. преди 1 година
  bart f3f3a43044 Added fixed-point signed divider to MU. Integrated into FPCALC. преди 1 година
  bart 28bcde6466 New SDRAM controller that uses both SDRAM chips. Now separate bus from MU for better performance, as controller runs at 100MHz. Also updated some debug code as debugging was needed. Tested working in hardware. 2x performance boost in some cases. преди 1 година
  bart 6e3cd7cd9c PixelEngine now works in hardware with both HDMI and NTSC. Added pxtest and mandelbrot test programs. преди 1 година
  bart 442d51ba85 Added images to documentation, HDMI is working without lvds, init of new sdram controller done. преди 2 години
  bart 9f74a9565f Fixed more MU I/O bugs. Updated everything from BCC except the ASM to work on new CPU. Added back flasher programs. Fixed LOAD/HI bug by using unsigned const16 instead. Updated assembler including hotfix for FPGC jumping to addr3 after UART bootloader is done. FPGC6 now basically fully works again! преди 2 години
  bart 207413dd90 Assembler only needs Int: function, fixed position of program lenght. Ported ROM and UART bootloader over from FPGC5. Updated documentation on interrupts. Added resets. Fixed bug in MU. Increased stack size. Tested everything in hardware. Probably some other fixes and things I forgot. преди 2 години
  bart b74702c915 Created full FPGC6 verilog simulation, added Quartus code from FPGC5 with CPU from FPGC6. Works in hardware, but has combination loop somewhere at the arbiter and the registerbank and stack are not using block ram преди 2 години