Commit History

Auteur SHA1 Bericht Datum
  bart 0fd222280a Added halfres rendering mode to gpu and mu. Added millis counter to mu. Raycaster now renders at half resolution and many improvements. Now at 40 to 70fps. 1 jaar geleden
  bart 4e7cdb1216 Changed pixelplane to 24 bit colors. Updated texture generator and raycaster to 24 bit color. 1 jaar geleden
  bart da2bff2ea2 Removed/disabled NTSC from design, as the tiny HDMI monitor is practically always used. Also greatly increased L2 cache size, although no performance benefits for the relatively small programs I currently use for benchmarking. 1 jaar geleden
  bart add43b75da L2 cache at 100MHz now greatly increases performance. Attempted to create l1i and l1d cache, but becomes unstable and the issue is difficult to similate/replicate. Therefore, all l1 cache is now bypassed and the code can be found in l1cacheUnstable.v. As no l1 cache anymore, I removed some ccache statements to increase performance as this instruction currently does nothing. 1 jaar geleden
  bart 9a6bf3cd52 Improved reset for cache. Disabled l2 cache as it currently reduces performance. Added more CCache instructions to code, although likely not needed. Still instability issues when L1I cache is enabled. 1 jaar geleden
  bart b6831c4209 Added L2 cache (no L1 for now) between CPU and SDRAM controller. No noticable performance difference, can likely be optimized further to reduce cache hit latency. 1 jaar geleden
  bart 28bcde6466 New SDRAM controller that uses both SDRAM chips. Now separate bus from MU for better performance, as controller runs at 100MHz. Also updated some debug code as debugging was needed. Tested working in hardware. 2x performance boost in some cases. 1 jaar geleden
  bart 6e3cd7cd9c PixelEngine now works in hardware with both HDMI and NTSC. Added pxtest and mandelbrot test programs. 2 jaren geleden
  bart 207413dd90 Assembler only needs Int: function, fixed position of program lenght. Ported ROM and UART bootloader over from FPGC5. Updated documentation on interrupts. Added resets. Fixed bug in MU. Increased stack size. Tested everything in hardware. Probably some other fixes and things I forgot. 2 jaren geleden
  bart b74702c915 Created full FPGC6 verilog simulation, added Quartus code from FPGC5 with CPU from FPGC6. Works in hardware, but has combination loop somewhere at the arbiter and the registerbank and stack are not using block ram 2 jaren geleden
  Bart 55f619efae Initial commit with some empty Verilog template code from FPGC5 2 jaren geleden