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@@ -8,21 +8,28 @@
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Use the navigation menu to find the other Wiki pages.
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## What is FPGC?
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-FPGC (FPGA Computer) is my big hobby project. It is a computer where practically every part of it is designed and implemented by me, from the 1's and 0's in the ISA to the operating system, and from the PCB to the 3D printed enclosure.
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-## Version 6
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-The largest change in the FPGC6 is the complete redesign of the CPU from the [FPGC5](https://github.com/b4rt-dev/FPGC5) with more advanced techniques and performance in mind. The FPGC6 how has a pipelined CPU including hazard detection/forwarding, with a better architecture for running C code including better signed integer support.
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-Eventually it will also have memory cache (L1 data and L1 instruction cache), which should drastically speed up performance because of the SDRAM bottleneck. The new CPU, called B32P, was recreated from scratch. Aside from the CPU, all other parts of the system are almost identical to the FPGC5, and the CPU itself still has all old instructions except for COPY implemented. This way, after updating the Assembler, almost all code will still work.
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+FPGC (FPGA Computer) is my big hobby project. It is a computer where almost every part of it is designed and implemented by me, from the 1's and 0's in the ISA to the Operating System, and from the PCB to the 3D printed enclosure.
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-A lot of inspiration for the CPU is taken from MIPS, because many online resources on more advanced CPU techniques like pipelining and caching use MIPS as example. As for implementation specific inspiration, I looked a lot at [mips-cpu by jmahler](https://github.com/jmahler/mips-cpu), since it is a good example of a simple pipelined CPU.
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+TODO: add picture of FPGC running edit on edit.c
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+
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+## New in version 6
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+
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+The largest change in the FPGC6 is the complete redesign of the CPU from the [FPGC5](https://github.com/b4rt-dev/FPGC5) with more advanced techniques and performance in mind. The new CPU (built from scratch again) is now a pipelined CPU including hazard detection/forwarding with a better architecture for running C code including better signed integer support. It also allows for L1 cache (although currently not implemented). A lot of inspiration for the CPU is taken from MIPS, because many online resources on more advanced CPU techniques like pipelining and caching use MIPS as example. As for implementation specific inspiration, I looked a lot at [mips-cpu by jmahler](https://github.com/jmahler/mips-cpu), since it is a good example of a simple pipelined CPU.
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+
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+Version 6 of the FPGC now also contains a better SDRAM controller and cache, which greatly reduces the SDRAM bottleneck.
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+Aside from this and the CPU, all other parts of the system are mostly identical to the FPGC5, and the CPU itself still has all old instructions implemented (although using different opcodes and argument placement) except for COPY. Therefore, after updating the Assembler, almost all code will still work meaning I do not have to rewrite most of my code base.
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## Current state
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-- Ready to design and add L1 cache
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-- All code but the BCC Assembler work with the new CPU
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-- Waiting for upgraded FPGA board to arrive (double SDRAM bandwidth and capacity, huge FPGA upgrade with almost 10x more block RAM!)
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-- Need to add some folders from FPGC5 back to FPGC6
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+
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+- All existing FPGC5 code but the BCC Assembler works with the new CPU
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+- FPGA module upgraded to Cyclone V (10x more block RAM!) with double the SDRAM bandwith and capacity
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+- Added bitmap GPU layer that allows for accessing individual pixels
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+- L2 cache working, no need for L1I cache with the current arbiter implementation
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+- Ready to design and add L1D cache
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## Project Links
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+
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FPGC6:
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- [Github Repository](https://www.github.com/b4rt-dev/FPGC6)
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@@ -33,4 +40,34 @@ FPGC5:
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- [Github Repository](https://github.com/b4rt-dev/FPGC5)
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- [Gogs Mirror](https://www.b4rt.nl/git/bart/FPGC5-mirror)
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-- [Documentation](https://www.b4rt.nl/fpgc5)
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+- [Documentation](https://www.b4rt.nl/fpgc5)
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+
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+## Next steps
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+
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+- Create 3D raycaster using new bitmap GPU layer
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+- Update BCC assembler for new ISA
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+- Add data memory cache (at 100MHz)
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+- Implement true GPIO
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+- Implement I2S Audio
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+
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+## Documentation checklist
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+
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+- [x] Index page
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+- [ ] CPU
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+- [ ] GPU
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+- [ ] MU
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+- [ ] PCB
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+- [ ] 3D printed enclosure
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+- [ ] NTSC encoder
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+- [ ] HDMI encoder
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+- [ ] SDRAM controller
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+- [ ] SPI flash reader
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+- [ ] Assembler
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+- [ ] BCC
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+- [ ] BDOS (MemoryMap, shell, usb&PS2 keyboard, HID&NetHID, netloader, GFX, syscalls)
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+- [ ] userBDOS
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+- [ ] Compiling code on BCC (ASM, BDOS, EDIT)
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+- [ ] BCC programs (EDIT, WEBSERV, etc.)
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+- [ ] All programmers (UART, SPI flasher, BDOS send/upload)
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+- [ ] BDOS sync files
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+- [ ] Running BCC tests
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